Unity Network Real Time Strategy : Astrolivid
Started in September 2021
Astrolivid follows a 4 year learning and development journey. This project has taken me to flowfield based pathfinding, networked multiplayer, boids, shaders, multithreading, and data oriented programming. Project Astrolivid is certainly the hardest but best project I’ve worked on.
Unity Network Co-Op Wave Defense : Decay & Devotion
Started in December 2023
Started as a quick group project this zombie survival defense game is proof of my increased skill as I've managed a team of 3 students and 1 industry developer to create a 1 month (working time) long game project.
C# Pathfinding : Flowfield Pathfinding Testbed
Started October 2023
As a way to test performance before its implementation in Astrolivid I've created this seperate testing program for pathfinding in my game. Implimenting "Hierarchical Pathfinding A-Star" (HPA*) for use in a flowfield based pathfinder.
Portfolio Website : Alex-S-ToString
Started Janurary 2024
It started when I tried to learn HTML, CSS, JS and PHP to alter my FRC robotics team's wordpress website back in late 2022. After a long journey, many tutorials and attempts I've written my own website from scratch.